PlayStation Vita

So here’s the PlayStation Vita, attempting to breath new life into the portable gaming market. [1]

While the numbers are not backed by official Sony figures, and the company has declined to comment on the research firm’s numbers, the message is nevertheless clear: the PlayStation Vita may be offering mobile gamers too little too late, and for too high a price. [...] The new numbers come via Japanese research site Media Create Co., which claims Sony only sold 72,479 units during the week ending Dec. 25, a steep drop off from the device’s debut sales of approximately 324,859 units. [2]

The device is fully backwards-compatible with PlayStation Portable games digitally released on the PlayStation Network via the PlayStation Store. [3]

Even Sony has been attempting to get in on the mobile action, with underwhelming results so far. [...] Mobile gaming is snapping at its heels, with game developers continuing to boost the scale and polish on smartphone offerings. [1]

Discover the handheld gaming revolution from PlayStation. [4]

But in recent years that trend has shifted as more and more Japanese gamers have switched over to the iPhone, as well as Android smartphones, for both gaming and messaging. [2]

Games also sparkle, with an occasional frame-rate wobble that we’re (optimistically) hoping disappears when developers get to grips with the new hardware. [1]

Handheld consoles are struggling to compete in the new world of smartphone gaming as Nintendo recently cut its full-year revenue outlook by 12 percent due in part to the lukewarm reception to its Nintendo 3DS handheld game system introduced earlier this year. [2]

Sources:
[1] Sony PlayStation Vita review (Japanese edition) — Engadget
[2] Sluggish Demand for PlayStation Vita in Japan | News & Opinion …
[3] PlayStation Vita - Wikipedia, the free encyclopedia
[4] Official PlayStation website: PlayStation Vita, PS Vita

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